lament island for W&G series -
08-18-2008, 09:18 AM
Lament Island is a fully 3D action-adventure game along the lines of Tomb Raider, but with a Chinese setting and made by Chinese developers. You explore a deserted mansion on an island using a detailed set of controls which rely on the direction pad, keypad and soft keys. Those who remember the N-Gage version of Tomb Raider will find something very interesting in Lament Island: an OPTIONAL version of the infamous auto-run feature. Autorun in TR for N-Gage was notorious for making Lara run off cliffs, but in LI it actually works quite well, and this reviewer used it very often. It's easy to activate (click forward twice) and deactivate (click back once), and is especially suited to a phone keypad. Indeed, it works so well on a phone keypad that one wonders if the N-Gage port of Tomb Raider was originally intended for a conventional phone.
The first part of the game is taken up by a TR-style tutorial which introduces all the controls one at a time, blending seamlessly into the actual game itself, and you learn some additional skills later in the game. You can walk and run, turn, jump, crouch, use objects, examine things, fire pellets and swing a pickaxe. Each action has its own dedicated key, and they're laid out in a fairly memorable way, though it's perhaps a bit overwhelming at first. Objects in your inventory can be combined with other objects, and the inventory usefully categorises objects into tools, medicines and storage media (yes, it's odd, but so is this game).
Lament Island is atmospheric. Its world is filled with detail, including text descriptions for most of your surroundings when you examine them, and there's even a small "hidden" cut scene where you look up at the house's fountain near the door, which can only be accessed if you depart from the game's expected path up the stairs in the first room.
Some objects have to be broken to find other objects inside, and this is definitely a game where you should explore and examine everything. To explain the plot, as you progress you find various origami animals that have the story of a sea voyage written on them, with the story unfolding as you find more animals. To make the game even more immersive, some of the puzzles make use of the phone's microphone and camera, for example you have to blow into the microphone to remove dust covering a carved symbol.
It's not all exploration though, there is a combat element which requires you to use the pickaxe and catapult, and the pickaxe can also prove useful when trying to uncover secret doors (the map, when you find it, will show the location of hidden exits in a room). You have a health meter which goes down when you're attacked by creatures, and you can also be poisoned which makes the meter turn blue and slowly run down. Poisoning can only be cured by finding an antidote herb, but general health can be restored by finding medicinal herbs.
Some special puzzles require you to do certain special tasks, for example turning the handle of a battery charger to the rhythm indicated by on-screen arrows in order to fully charge a battery
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